DarkflameServer/dScripts/ai/ACT/ActMine.h

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#pragma once
#include "CppScripts.h"
class ActMine : public CppScripts::Script {
public:
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void OnStartup(Entity* self) override;
void OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
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private:
int MAX_WARNINGS = 3;
float MINE_RADIUS = 10.0;
float TICK_TIME = 0.25;
float BLOWED_UP_TIME = 0.1;
uint32_t SKILL_ID = 317;
uint32_t BEHAVIOR_ID = 3719;
};