DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/StripUiPosition.h

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#ifndef __STRIPUIPOSITION__H__
#define __STRIPUIPOSITION__H__
class AMFArrayValue;
/**
* @brief The position of the first Action in a Strip
*
*/
class StripUiPosition {
public:
StripUiPosition();
StripUiPosition(AMFArrayValue* arguments, std::string uiKeyName = "ui");
double GetX() { return xPosition; };
double GetY() { return yPosition; };
private:
double xPosition;
double yPosition;
};
#endif //!__STRIPUIPOSITION__H__