DarkflameServer/dScripts/02_server/Map/General/VisToggleNotifierServer.cpp

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#include "VisToggleNotifierServer.h"
#include "eMissionState.h"
#include "Game.h"
#include "dZoneManager.h"
void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionId, eMissionState missionState) {
auto itr = m_GameVariables.find(missionId);
if (itr != m_GameVariables.end()) {
bool visible = true;
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
visible = false;
}
auto spawners = Game::zoneManager->GetSpawnersByName(itr->second);
if (spawners.empty()) return;
for (const auto spawner : spawners) {
auto spawnedObjIds = spawner->GetSpawnedObjectIDs();
for (const auto& objId : spawnedObjIds) {
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible);
}
}
}
}