mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
20 lines
695 B
C++
20 lines
695 B
C++
|
#include "FrictionVolumeServer.h"
|
||
|
#include "PhantomPhysicsComponent.h"
|
||
|
#include "ePhysicsEffectType.h"
|
||
|
#include "Game.h"
|
||
|
#include "EntityManager.h"
|
||
|
|
||
|
void FrictionVolumeServer::OnStartup(Entity* self) {
|
||
|
auto frictionAmount = self->GetVar<float>(u"FrictionAmt");
|
||
|
if (frictionAmount == 0.0f) frictionAmount = DefaultFrictionAmount;
|
||
|
|
||
|
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
|
||
|
if (!phantomPhysicsComponent) return;
|
||
|
|
||
|
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::FRICTION);
|
||
|
phantomPhysicsComponent->SetDirectionalMultiplier(frictionAmount);
|
||
|
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||
|
|
||
|
Game::entityManager->SerializeEntity(self);
|
||
|
}
|