DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.cpp

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#include "BehaviorMessageBase.h"
#include "Amf3.h"
#include "BehaviorStates.h"
#include "dCommonVars.h"
BehaviorMessageBase::BehaviorMessageBase(AMFArrayValue* arguments) {
behaviorId = 0;
behaviorId = GetBehaviorIdFromArgument(arguments);
}
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments) {
const auto* key = "BehaviorID";
auto* behaviorIDValue = arguments->Get<std::string>(key);
int32_t behaviorID = -1;
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
behaviorID = std::stoul(behaviorIDValue->GetValue());
} else if (arguments->Get(key)->GetValueType() != eAmf::Undefined) {
throw std::invalid_argument("Unable to find behavior ID");
}
return behaviorID;
}
uint32_t BehaviorMessageBase::GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName) {
auto* actionIndexAmf = arguments->Get<double>(keyName);
if (!actionIndexAmf) {
throw std::invalid_argument("Unable to find actionIndex");
}
return static_cast<uint32_t>(actionIndexAmf->GetValue());
}