DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.cpp

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#include "AddMessage.h"
AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
behaviorIndex = 0;
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
LOG_DEBUG("behaviorId %i index %i", behaviorId, behaviorIndex);
}