DarkflameServer/dScripts/ai/AG/AgQbElevator.h

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#pragma once
#include "CppScripts.h"
class AgQbElevator : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnQuickBuildComplete(Entity* self, Entity* target) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
void killTimerStartup(Entity* self) const;
// constants
float endTime = 4.0f;
float startTime = 8.0f;
float killTime = 10.0f;
float proxRadius = 5.0f;
};