DarkflameServer/dGame/dUtilities/SlashCommandHandler.h

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/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef SLASHCOMMANDHANDLER_H
#define SLASHCOMMANDHANDLER_H
#include "RakNetTypes.h"
#include <string>
class Entity;
namespace SlashCommandHandler {
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
void SendAnnouncement(const std::string& title, const std::string& message);
};
#endif // SLASHCOMMANDHANDLER_H