DarkflameServer/dScripts/02_server/Map/AG/AgMonumentLaserServer.h

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#pragma once
#include "CppScripts.h"
class AgMonumentLaserServer : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
private:
float m_Radius = 25.0f;
};