DarkflameServer/dDatabase/Tables/CDAnimationsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDAnimations {
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unsigned int animationGroupID; //!< The animation group ID
std::string animation_type; //!< The animation type
std::string animation_name; //!< The animation name
float chance_to_play; //!< The chance to play the animation
unsigned int min_loops; //!< The minimum number of loops
unsigned int max_loops; //!< The maximum number of loops
float animation_length; //!< The animation length
bool hideEquip; //!< Whether or not to hide the equip
bool ignoreUpperBody; //!< Whether or not to ignore the upper body
bool restartable; //!< Whether or not the animation is restartable
std::string face_animation_name; //!< The face animation name
float priority; //!< The priority
float blendTime; //!< The blend time
};
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
private:
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std::vector<CDAnimations> entries;
public:
CDAnimationsTable();
// Queries the table with a custom "where" clause
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std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
std::vector<CDAnimations> GetEntries(void) const;
};