DarkflameServer/thirdparty/raknet/Source/FunctionThread.cpp

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#include "FunctionThread.h"
#include "RakSleep.h"
using namespace RakNet;
#ifdef _MSC_VER
#pragma warning( push )
#endif
FunctionThread::FunctorAndContext WorkerThreadFunc(FunctionThread::FunctorAndContext input, bool *returnOutput, void* perThreadData)
{
(void) perThreadData;
FunctionThread::FunctorAndContext output;
input.functor->Process(input.context);
output.functor=input.functor;
output.context=input.context;
*returnOutput=true;
return output;
}
FunctionThread::FunctionThread()
{
pr=0;
}
FunctionThread::~FunctionThread()
{
StopThreads(false);
}
void FunctionThread::StartThreads(int numThreads)
{
threadPool.StartThreads(numThreads, 0);
}
void FunctionThread::StopThreads(bool blockOnCurrentProcessing)
{
// This ensures all waiting data is ultimately passed to a callback, so there are no leaks
CancelInput();
while (blockOnCurrentProcessing && threadPool.IsWorking())
{
CallResultHandlers();
RakSleep(30);
}
threadPool.StopThreads();
}
void FunctionThread::Push(Functor *functor, void *context)
{
FunctorAndContext input;
input.functor=functor;
input.context=context;
threadPool.AddInput(WorkerThreadFunc, input);
}
void FunctionThread::CallResultHandlers(void)
{
FunctorAndContext functorAndResult;
while (threadPool.HasOutputFast() && threadPool.HasOutput())
{
functorAndResult = threadPool.GetOutput();
functorAndResult.functor->HandleResult(false, functorAndResult.context);
if (pr) pr(functorAndResult);
}
}
void FunctionThread::CancelFunctorsWithContext(bool (*cancelThisFunctor)(FunctionThread::FunctorAndContext func, void *userData), void *userData)
{
FunctorAndContext functorAndResult;
unsigned i;
threadPool.LockInput();
for (i=0; i < threadPool.InputSize(); i++)
{
functorAndResult = threadPool.GetInputAtIndex(i);
if (cancelThisFunctor(functorAndResult, userData))
{
functorAndResult.functor->HandleResult(true, functorAndResult.context);
if (pr) pr(functorAndResult);
}
}
threadPool.ClearInput();
threadPool.UnlockInput();
}
void FunctionThread::SetPostResultFunction(void (*postResult)(FunctionThread::FunctorAndContext func))
{
pr=postResult;
}
void FunctionThread::CancelInput(void)
{
// We do it this way so that the callbacks get called so user-allocated data can be freed.
FunctorAndContext functorAndResult;
unsigned i;
threadPool.LockInput();
for (i=0; i < threadPool.InputSize(); i++)
{
functorAndResult = threadPool.GetInputAtIndex(i);
functorAndResult.functor->HandleResult(true, functorAndResult.context);
if (pr) pr(functorAndResult);
}
threadPool.ClearInput();
threadPool.UnlockInput();
}
FunctionThreadDependentClass::FunctionThreadDependentClass()
{
functionThreadWasAllocated=false;
functionThread=0;
}
FunctionThreadDependentClass::~FunctionThreadDependentClass()
{
if (functionThreadWasAllocated)
delete functionThread;
}
void FunctionThreadDependentClass::AssignFunctionThread(FunctionThread *ft)
{
if (functionThread && functionThreadWasAllocated)
{
functionThread->StopThreads(true);
delete functionThread;
}
functionThread=ft;
functionThreadWasAllocated=false;
}
void FunctionThreadDependentClass::StartFunctionThread(void)
{
if (functionThread==0)
{
functionThread = new FunctionThread;
functionThreadWasAllocated=true;
}
functionThread->StartThreads(1);
}
FunctionThread *FunctionThreadDependentClass::GetFunctionThread(void) const
{
return functionThread;
}
bool FunctionThreadDependentClass::GetFunctionThreadWasAllocated(void) const
{
return functionThreadWasAllocated;
}
void FunctionThreadDependentClass::PushFunctor(Functor *functor, void *context)
{
StartFunctionThread();
functionThread->Push(functor, context);
}
#ifdef _MSC_VER
#pragma warning( pop )
#endif