DarkflameServer/thirdparty/raknet/Source/RakNetCommandParser.h

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/// \file
/// \brief Contains RakNetCommandParser , used to send commands to an instance of RakPeer
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __RAKNET_COMMAND_PARSER
#define __RAKNET_COMMAND_PARSER
#include "CommandParserInterface.h"
#include "Export.h"
class RakPeerInterface;
/// \brief This allows a console client to call most of the functions in RakPeer
class RAK_DLL_EXPORT RakNetCommandParser : public CommandParserInterface
{
public:
RakNetCommandParser();
~RakNetCommandParser();
/// Given \a command with parameters \a parameterList , do whatever processing you wish.
/// \param[in] command The command to process
/// \param[in] numParameters How many parameters were passed along with the command
/// \param[in] parameterList The list of parameters. parameterList[0] is the first parameter and so on.
/// \param[in] transport The transport interface we can use to write to
/// \param[in] systemAddress The player that sent this command.
/// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, SystemAddress systemAddress, const char *originalString);
/// You are responsible for overriding this function and returning a static string, which will identifier your parser.
/// This should return a static string
/// \return The name that you return.
const char *GetName(void) const;
/// A callback for when you are expected to send a brief description of your parser to \a systemAddress
/// \param[in] transport The transport interface we can use to write to
/// \param[in] systemAddress The player that requested help.
void SendHelp(TransportInterface *transport, SystemAddress systemAddress);
/// Records the instance of RakPeer to perform the desired commands on
/// \param[in] rakPeer The RakPeer instance, or a derived class (e.g. RakPeer or RakPeer)
void SetRakPeerInterface(RakPeerInterface *rakPeer);
protected:
/// Which instance of RakPeer we are working on. Set from SetRakPeerInterface()
RakPeerInterface *peer;
};
#endif