DarkflameServer/dScripts/02_server/Map/General/Ninjago/NjRailPostServer.cpp

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#include "NjRailPostServer.h"
#include "QuickBuildComponent.h"
#include "EntityManager.h"
void NjRailPostServer::OnStartup(Entity* self) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
}
}
void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1,
int32_t param2) {
if (name == "PostRebuilt") {
self->SetNetworkVar<bool>(NetworkNotActiveVariable, false);
} else if (name == "PostDied") {
self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
}
}
void NjRailPostServer::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state == eQuickBuildState::COMPLETED) {
auto* relatedRail = GetRelatedRail(self);
if (relatedRail == nullptr)
return;
relatedRail->NotifyObject(self, "PostRebuilt");
if (self->GetVar<bool>(NotActiveVariable))
return;
self->SetNetworkVar(NetworkNotActiveVariable, false);
} else if (state == eQuickBuildState::RESETTING) {
auto* relatedRail = GetRelatedRail(self);
if (relatedRail == nullptr)
return;
relatedRail->NotifyObject(self, "PostDied");
}
}
Entity* NjRailPostServer::GetRelatedRail(Entity* self) {
const auto& railGroup = self->GetVar<std::u16string>(RailGroupVariable);
if (!railGroup.empty()) {
for (auto* entity : Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(railGroup))) {
return entity;
}
}
return nullptr;
}