DarkflameServer/dScripts/02_server/Map/General/ForceVolumeServer.cpp

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#include "ForceVolumeServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
#include "ePhysicsEffectType.h"
void ForceVolumeServer::OnStartup(Entity* self) {
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent == nullptr) return;
const auto forceAmount = self->GetVar<float>(u"ForceAmt");
const auto forceX = self->GetVar<float>(u"ForceX");
const auto forceY = self->GetVar<float>(u"ForceY");
const auto forceZ = self->GetVar<float>(u"ForceZ");
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH);
phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
phantomPhysicsComponent->SetPhysicsEffectActive(true);
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Game::entityManager->SerializeEntity(self);
}