DarkflameServer/dGame/dComponents/MiniGameControlComponent.h

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#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class MiniGameControlComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent) : Component(parent) {}
void Serialize(RakNet::BitStream* outBitStream, bool isConstruction);
};
#endif //!__MINIGAMECONTROLCOMPONENT__H__