DarkflameServer/dScripts/02_server/Map/NT/NtVandaServer.cpp

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#include "NtVandaServer.h"
#include "InventoryComponent.h"
#include "eMissionState.h"
void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
// Removes the alien parts after completing the mission
if (missionID == m_AlienPartMissionID && missionState == eMissionState::READY_TO_COMPLETE) {
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
for (const auto& alienPartLot : m_AlienPartLots) {
inventoryComponent->RemoveItem(alienPartLot, 1);
}
}
}