DarkflameServer/dScripts/02_server/Map/NT/NtParadoxPanelServer.cpp

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#include "NtParadoxPanelServer.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "EntityManager.h"
#include "Character.h"
#include "eMissionState.h"
#include "RenderComponent.h"
#include "eTerminateType.h"
#include "eStateChangeType.h"
void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 1, 0, user->GetObjectID(), "", user->GetSystemAddress());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
self->SetVar(u"bActive", true);
auto* missionComponent = user->GetComponent<MissionComponent>();
const auto playerID = user->GetObjectID();
for (const auto mission : tPlayerOnMissions) {
if (missionComponent->GetMissionState(mission) != eMissionState::ACTIVE) {
continue;
}
self->AddCallbackTimer(2, [this, self, playerID]() {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
const auto flag = self->GetVar<int32_t>(u"flag");
player->GetCharacter()->SetPlayerFlag(flag, true);
RenderComponent::PlayAnimation(player, u"rebuild-celebrate");
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SparkStop", 0, 0, player->GetObjectID(), "", player->GetSystemAddress());
GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY, false, false, true, false, true, true, false, false, true);
self->SetVar(u"bActive", false);
});
RenderComponent::PlayAnimation(user, u"nexus-powerpanel", 6.0f);
GameMessages::SendSetStunned(user->GetObjectID(), eStateChangeType::PUSH, user->GetSystemAddress(), LWOOBJID_EMPTY, false, false, true, false, true, true, false, false, true);
return;
}
RenderComponent::PlayAnimation(user, shockAnim);
const auto dir = self->GetRotation().GetRightVector();
GameMessages::SendKnockback(user->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, { dir.x * 15, 5, dir.z * 15 });
GameMessages::SendPlayFXEffect(self, 6432, u"create", "console_sparks", LWOOBJID_EMPTY, 1.0, 1.0, true);
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self->AddCallbackTimer(2, [this, self, playerID]() {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 0, 0, player->GetObjectID(), "", player->GetSystemAddress());
GameMessages::SendStopFXEffect(self, true, "console_sparks");
self->SetVar(u"bActive", false);
});
}