DarkflameServer/dScripts/02_server/Map/NT/NtHaelServer.cpp

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#include "NtHaelServer.h"
#include "Entity.h"
#include "ePlayerFlag.h"
void NtHaelServer::SetVariables(Entity* self) {
self->SetVar<float_t>(m_SpyProximityVariable, 25.0f);
self->SetVar<SpyData>(m_SpyDataVariable, {
ePlayerFlag::NT_FACTION_SPY_HAEL, 13892, 1321
});
self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
{ "HAEL_NT_CONVO_1", 0 },
{ "HAEL_NT_CONVO_2", 0 },
{ "HAEL_NT_CONVO_3", 0 },
{ "HAEL_NT_CONVO_4", 0 },
});
// If there's an alternating conversation, indices should be provided using the conversationID variables
self->SetVar<std::vector<LWOOBJID>>(m_SpyCinematicObjectsVariable, { self->GetObjectID() });
}