DarkflameServer/dScripts/02_server/Map/NS/NsLupTeleport.cpp

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#include "NsLupTeleport.h"
#include "dZoneManager.h"
#include "GameMessages.h"
#include "Amf3.h"
void NsLupTeleport::OnStartup(Entity* self) {
self->SetVar(u"currentZone", (int32_t)Game::zoneManager->GetZoneID().GetMapID());
self->SetVar(u"choiceZone", m_ChoiceZoneID);
self->SetVar(u"teleportAnim", m_TeleportAnim);
self->SetVar(u"teleportString", m_TeleportString);
self->SetVar(u"spawnPoint", m_SpawnPoint);
args = {};
args.Insert("callbackClient", std::to_string(self->GetObjectID()));
args.Insert("strIdentifier", "choiceDoor");
args.Insert("title", "%[UI_CHOICE_DESTINATION]");
AMFArrayValue* choiceOptions = args.InsertArray("options");
{
AMFArrayValue* nsArgs = choiceOptions->PushArray();
nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
nsArgs->Insert("caption", "%[UI_CHOICE_NS]");
nsArgs->Insert("identifier", "zoneID_1200");
nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
}
{
AMFArrayValue* ntArgs = choiceOptions->PushArray();
ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
ntArgs->Insert("caption", "%[UI_CHOICE_NT]");
ntArgs->Insert("identifier", "zoneID_1900");
ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
}
}
void NsLupTeleport::OnUse(Entity* self, Entity* user) {
auto* player = user;
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if (CheckChoice(self, player)) {
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", args);
} else {
BaseOnUse(self, player);
}
}
void NsLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
}
void NsLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
}
void NsLupTeleport::OnTimerDone(Entity* self, std::string timerName) {
BaseOnTimerDone(self, timerName);
}
void NsLupTeleport::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}