DarkflameServer/dScripts/02_server/Map/AG/NpcCowboyServer.cpp

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#include "NpcCowboyServer.h"
#include "eMissionState.h"
#include "InventoryComponent.h"
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID != 1880) {
return;
}
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
}
if (missionState == eMissionState::COMPLETE_ACTIVE ||
missionState == eMissionState::ACTIVE ||
missionState == eMissionState::AVAILABLE ||
missionState == eMissionState::COMPLETE_AVAILABLE) {
if (inventoryComponent->GetLotCount(14378) == 0) {
inventoryComponent->AddItem(14378, 1, eLootSourceType::NONE);
}
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
inventoryComponent->RemoveItem(14378, 1);
}
}