DarkflameServer/dGame/dBehaviors/DamageReductionBehavior.cpp

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#include "DamageReductionBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
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void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(m_ReductionAmount);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
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void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
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void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(0);
}
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void DamageReductionBehavior::Load() {
this->m_ReductionAmount = GetInt("reduction_amount");
}