DarkflameServer/dScripts/02_server/Map/NS/NsTokenConsoleServer.cpp

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#include "NsTokenConsoleServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "MissionComponent.h"
#include "QuickBuildComponent.h"
#include "eTerminateType.h"
#include "ePlayerFlag.h"
void NsTokenConsoleServer::OnStartup(Entity* self) {
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}
void NsTokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr) {
return;
}
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if (quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
return;
}
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* character = user->GetCharacter();
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if (inventoryComponent == nullptr || missionComponent == nullptr || character == nullptr) {
return;
}
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if (inventoryComponent->GetLotCount(6194) < 25) {
return;
}
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inventoryComponent->RemoveItem(6194, 25);
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const auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty()) {
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
}
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// Player must be in faction to interact with this entity.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture
tokenLOT = 8321;
else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly
tokenLOT = 8318;
else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox
tokenLOT = 8320;
else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel
tokenLOT = 8319;
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inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::NONE);
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missionComponent->ForceProgressTaskType(863, 1, 1, false);
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}