DarkflameServer/dGame/dGameMessages/EchoStartSkill.h

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#ifndef __ECHOSTARTSKILL__H__
#define __ECHOSTARTSKILL__H__
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "MessageType/Game.h"
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
class EchoStartSkill {
public:
EchoStartSkill() {
bUsedMouse = false;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3Constant::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternionConstant::IDENTITY;
uiSkillHandle = 0;
}
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3Constant::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternionConstant::IDENTITY, uint32_t _uiSkillHandle = 0) {
bUsedMouse = _bUsedMouse;
fCasterLatency = _fCasterLatency;
iCastType = _iCastType;
lastClickedPosit = _lastClickedPosit;
optionalOriginatorID = _optionalOriginatorID;
optionalTargetID = _optionalTargetID;
originatorRot = _originatorRot;
sBitStream = _sBitStream;
skillID = _skillID;
uiSkillHandle = _uiSkillHandle;
}
EchoStartSkill(RakNet::BitStream& stream) : EchoStartSkill() {
Deserialize(stream);
}
~EchoStartSkill() {
}
void Serialize(RakNet::BitStream& stream) {
stream.Write(MessageType::Game::ECHO_START_SKILL);
stream.Write(bUsedMouse);
stream.Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream.Write(fCasterLatency);
stream.Write(iCastType != 0);
if (iCastType != 0) stream.Write(iCastType);
stream.Write(lastClickedPosit != NiPoint3Constant::ZERO);
if (lastClickedPosit != NiPoint3Constant::ZERO) stream.Write(lastClickedPosit);
stream.Write(optionalOriginatorID);
stream.Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream.Write(optionalTargetID);
stream.Write(originatorRot != NiQuaternionConstant::IDENTITY);
if (originatorRot != NiQuaternionConstant::IDENTITY) stream.Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream.Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream.Write(sBitStream[k]);
}
stream.Write(skillID);
stream.Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream.Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream& stream) {
stream.Read(bUsedMouse);
bool fCasterLatencyIsDefault{};
stream.Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream.Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream.Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream.Read(iCastType);
bool lastClickedPositIsDefault{};
stream.Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream.Read(lastClickedPosit);
stream.Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream.Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream.Read(optionalTargetID);
bool originatorRotIsDefault{};
stream.Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream.Read(originatorRot);
uint32_t sBitStreamLength{};
stream.Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream.Read(character);
sBitStream.push_back(character);
}
stream.Read(skillID);
bool uiSkillHandleIsDefault{};
stream.Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream.Read(uiSkillHandle);
return true;
}
bool bUsedMouse;
float fCasterLatency;
int32_t iCastType;
NiPoint3 lastClickedPosit;
LWOOBJID optionalOriginatorID;
LWOOBJID optionalTargetID;
NiQuaternion originatorRot;
std::string sBitStream;
TSkillID skillID;
uint32_t uiSkillHandle;
};
#endif //!__ECHOSTARTSKILL__H__