DarkflameServer/dGame/dBehaviors/VentureVisionBehavior.h

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#pragma once
#ifndef __VENTUREVISIONBEHAVIOR__H__
#define __VENTUREVISIONBEHAVIOR__H__
#include "Behavior.h"
class VentureVisionBehavior final : public Behavior
{
public:
bool m_show_pet_digs;
bool m_show_minibosses;
bool m_show_collectibles;
const std::string m_ShowCollectibles = "bShowCollectibles";
const std::string m_ShowMiniBosses = "bShowMiniBosses";
const std::string m_ShowPetDigs = "bShowPetDigs";
/*
* Inherited
*/
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explicit VentureVisionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
};
#endif //!__VENTUREVISIONBEHAVIOR__H__