DarkflameServer/dGame/dBehaviors/HealBehavior.cpp

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#include "HealBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "Logger.h"
#include "EntityManager.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
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if (entity == nullptr) {
LOG("Failed to find entity for (%llu)!", branch.target);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
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if (destroyable == nullptr) {
LOG("Failed to find destroyable component for %(llu)!", branch.target);
return;
}
destroyable->Heal(this->m_health);
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
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void HealBehavior::Load() {
this->m_health = GetInt("health");
}