DarkflameServer/dGame/dBehaviors/HealBehavior.h

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#pragma once
#include "Behavior.h"
class HealBehavior final : public Behavior
{
public:
uint32_t m_health;
2022-07-28 13:39:57 +00:00
/*
* Inherited
*/
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};