DarkflameServer/dNavigation/dNavMesh.h

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#pragma once
#include <cstdint>
#include <vector>
#include <map>
#include <string>
#include <cstring>
#include "DetourExtensions.h"
class NiPoint3;
class dNavMesh {
public:
dNavMesh(uint32_t zoneId);
~dNavMesh();
float GetHeightAtPoint(const NiPoint3& location);
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
class dtNavMesh* GetdtNavMesh() { return m_NavMesh; }
private:
void LoadNavmesh();
uint32_t m_ZoneId;
uint8_t* m_Triareas = nullptr;
rcHeightfield* m_Solid = nullptr;
rcCompactHeightfield* m_CHF = nullptr;
rcContourSet* m_CSet = nullptr;
rcPolyMesh* m_PMesh = nullptr;
rcConfig m_Config;
rcPolyMeshDetail* m_PMDMesh = nullptr;
class InputGeom* m_Geometry = nullptr;
class dtNavMesh* m_NavMesh = nullptr;
class dtNavMeshQuery* m_NavQuery = nullptr;
uint8_t m_NavMeshDrawFlags;
rcContext* m_Ctx = nullptr;
};