DarkflameServer/dGame/dEntity/EntityTimer.cpp

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#include "EntityTimer.h"
EntityTimer::EntityTimer(std::string name, float time) {
m_Name = name;
m_Time = time;
}
EntityTimer::~EntityTimer() {
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}
std::string EntityTimer::GetName() {
return m_Name;
}
float EntityTimer::GetTime() {
return m_Time;
}
void EntityTimer::Update(float deltaTime) {
m_Time -= deltaTime;
}