DarkflameServer/dScripts/02_server/Map/NT/NTPipeVisibilityServer.h

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#ifndef __NTPIPEVISIBILITYSERVER__H__
#define __NTPIPEVISIBILITYSERVER__H__
#include "CppScripts.h"
class NTPipeVisibilityServer : public CppScripts::Script {
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
};
#endif //!__NTPIPEVISIBILITYSERVER__H__