DarkflameServer/thirdparty/raknet/Source/TCPInterface.h

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/// \file
/// \brief A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __SIMPLE_TCP_SERVER
#define __SIMPLE_TCP_SERVER
#ifdef _XBOX360
#include "Console1Includes.h"
#elif defined(_WIN32)
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/select.h> // fd_set
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <pthread.h>
/// Unix/Linux uses ints for sockets
typedef unsigned int SOCKET;
#endif
#include "RakMemoryOverride.h"
#include "DS_List.h"
#include "RakNetTypes.h"
#include "SingleProducerConsumer.h"
#include "Export.h"
#include "RakThread.h"
#include "DS_Queue.h"
#include "SimpleMutex.h"
#include "RakNetDefines.h"
struct RemoteClient;
#if defined(OPEN_SSL_CLIENT_SUPPORT)
#include <openssl/crypto.h>
#include <openssl/x509.h>
#include <openssl/pem.h>
#include <openssl/ssl.h>
#include <openssl/err.h>
#endif
/// \internal
/// \brief As the name says, a simple multithreaded TCP server. Used by TelnetTransport
class RAK_DLL_EXPORT TCPInterface : public RakNet::RakMemoryOverride
{
public:
TCPInterface();
~TCPInterface();
/// Starts the TCP server on the indicated port
bool Start(unsigned short port, unsigned short maxIncomingConnections);
/// Stops the TCP server
void Stop(void);
/// Connect to the specified host on the specified port
SystemAddress Connect(const char* host, unsigned short remotePort, bool block=true);
#if defined(OPEN_SSL_CLIENT_SUPPORT)
/// Start SSL on an existing connection, notified with HasCompletedConnectionAttempt
void StartSSLClient(SystemAddress systemAddress);
/// Was SSL started on this socket?
bool IsSSLActive(SystemAddress systemAddress);
#endif
/// Sends a byte stream
void Send( const char *data, unsigned length, SystemAddress systemAddress );
/// Returns data received
Packet* Receive( void );
/// Disconnects a player/address
void CloseConnection( SystemAddress systemAddress );
/// Deallocates a packet returned by Receive
void DeallocatePacket( Packet *packet );
/// Has a previous call to connect succeeded? Only used if block==false in the call to Connect
/// \return UNASSIGNED_SYSTEM_ADDRESS = no. Anything else means yes.
SystemAddress HasCompletedConnectionAttempt(void);
/// Has a previous call to connect failed? Only used if block==false in the call to Connect
/// \return UNASSIGNED_SYSTEM_ADDRESS = no. Anything else means yes.
SystemAddress HasFailedConnectionAttempt(void);
/// Queued events of new connections
SystemAddress HasNewConnection(void);
/// Queued events of lost connections
SystemAddress HasLostConnection(void);
protected:
bool isStarted, threadRunning;
SOCKET listenSocket;
// Assuming remoteClients is only used by one thread!
DataStructures::List<RemoteClient*> remoteClients;
// Use this thread-safe queue to add to remoteClients
DataStructures::Queue<RemoteClient*> remoteClientsInsertionQueue;
SimpleMutex remoteClientsInsertionQueueMutex;
DataStructures::SingleProducerConsumer<Packet> outgoingMessages, incomingMessages;
DataStructures::SingleProducerConsumer<SystemAddress> newConnections, lostConnections, requestedCloseConnections;
DataStructures::SingleProducerConsumer<RemoteClient*> newRemoteClients;
SimpleMutex completedConnectionAttemptMutex, failedConnectionAttemptMutex;
DataStructures::Queue<SystemAddress> completedConnectionAttempts, failedConnectionAttempts;
DataStructures::List<SOCKET> blockingSocketList;
SimpleMutex blockingSocketListMutex;
friend RAK_THREAD_DECLARATION(UpdateTCPInterfaceLoop);
friend RAK_THREAD_DECLARATION(ConnectionAttemptLoop);
void DeleteRemoteClient(RemoteClient *remoteClient, fd_set *exceptionFD);
void InsertRemoteClient(RemoteClient* remoteClient);
SOCKET SocketConnect(const char* host, unsigned short remotePort);
struct ThisPtrPlusSysAddr
{
TCPInterface *tcpInterface;
SystemAddress systemAddress;
bool useSSL;
};
#if defined(OPEN_SSL_CLIENT_SUPPORT)
SSL_CTX* ctx;
SSL_METHOD *meth;
DataStructures::SingleProducerConsumer<SystemAddress> startSSL;
DataStructures::List<SystemAddress> activeSSLConnections;
#endif
};
/// Stores information about a remote client.
struct RemoteClient
{
RemoteClient() {
#if defined(OPEN_SSL_CLIENT_SUPPORT)
ssl=0;
#endif
}
SOCKET socket;
SystemAddress systemAddress;
#if defined(OPEN_SSL_CLIENT_SUPPORT)
SSL* ssl;
void InitSSL(SSL_CTX* ctx, SSL_METHOD *meth);
void DisconnectSSL(void);
void FreeSSL(void);
void Send(const char *data, unsigned int length);
int Recv(char *data, const int dataSize);
#else
void Send(const char *data, unsigned int length);
int Recv(char *data, const int dataSize);
#endif
};
#endif