DarkflameServer/dScripts/ai/AG/AgFans.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

87 lines
2.7 KiB
C++
Raw Permalink Normal View History

#include "AgFans.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "PhantomPhysicsComponent.h"
#include "RenderComponent.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "Entity.h"
void AgFans::OnStartup(Entity* self) {
self->SetVar<bool>(u"alive", true);
self->SetVar<bool>(u"on", false);
ToggleFX(self, false);
auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
if (renderComponent == nullptr) {
return;
}
renderComponent->PlayEffect(495, u"fanOn", "fanOn");
}
void AgFans::ToggleFX(Entity* self, bool hit) {
std::string fanGroup = self->GetGroups()[0];
std::vector<Entity*> fanVolumes = Game::entityManager->GetEntitiesInGroup(fanGroup);
auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
if (renderComponent == nullptr) {
return;
}
2022-07-28 13:39:57 +00:00
if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
if (self->GetVar<bool>(u"on")) {
RenderComponent::PlayAnimation(self, u"fan-off");
renderComponent->StopEffect("fanOn");
self->SetVar<bool>(u"on", false);
2022-07-28 13:39:57 +00:00
for (Entity* volume : fanVolumes) {
PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(false);
Game::entityManager->SerializeEntity(volume);
if (!hit) {
Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
RenderComponent::PlayAnimation(fxObj, u"trigger");
}
}
} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
RenderComponent::PlayAnimation(self, u"fan-on");
renderComponent->PlayEffect(495, u"fanOn", "fanOn");
self->SetVar<bool>(u"on", true);
for (Entity* volume : fanVolumes) {
PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(true);
Game::entityManager->SerializeEntity(volume);
if (!hit) {
Entity* fxObj = Game::entityManager->GetEntitiesInGroup(fanGroup + "fx")[0];
RenderComponent::PlayAnimation(fxObj, u"idle");
}
}
}
}
void AgFans::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
ToggleFX(self, false);
}
void AgFans::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"on")) {
ToggleFX(self, true);
}
self->SetVar<bool>(u"alive", false);
}