DarkflameServer/thirdparty/raknet/Source/SingleProducerConsumer.h

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/// \file
/// \brief \b [Internal] Passes queued data between threads using a circular buffer with read and write pointers
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __SINGLE_PRODUCER_CONSUMER_H
#define __SINGLE_PRODUCER_CONSUMER_H
#include <assert.h>
static const int MINIMUM_LIST_SIZE=8;
#include "RakMemoryOverride.h"
#include "Export.h"
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
namespace DataStructures
{
/// \brief A single producer consumer implementation without critical sections.
template <class SingleProducerConsumerType>
class RAK_DLL_EXPORT SingleProducerConsumer : public RakNet::RakMemoryOverride
{
public:
/// Constructor
SingleProducerConsumer();
/// Destructor
~SingleProducerConsumer();
/// WriteLock must be immediately followed by WriteUnlock. These two functions must be called in the same thread.
/// \return A pointer to a block of data you can write to.
SingleProducerConsumerType* WriteLock(void);
/// Call if you don't want to write to a block of data from WriteLock() after all.
/// Cancelling locks cancels all locks back up to the data passed. So if you lock twice and cancel using the first lock, the second lock is ignored
/// \param[in] cancelToLocation Which WriteLock() to cancel.
void CancelWriteLock(SingleProducerConsumerType* cancelToLocation);
/// Call when you are done writing to a block of memory returned by WriteLock()
void WriteUnlock(void);
/// ReadLock must be immediately followed by ReadUnlock. These two functions must be called in the same thread.
/// \retval 0 No data is availble to read
/// \retval Non-zero The data previously written to, in another thread, by WriteLock followed by WriteUnlock.
SingleProducerConsumerType* ReadLock(void);
// Cancelling locks cancels all locks back up to the data passed. So if you lock twice and cancel using the first lock, the second lock is ignored
/// param[in] Which ReadLock() to cancel.
void CancelReadLock(SingleProducerConsumerType* cancelToLocation);
/// Signals that we are done reading the the data from the least recent call of ReadLock.
/// At this point that pointer is no longer valid, and should no longer be read.
void ReadUnlock(void);
/// Clear is not thread-safe and none of the lock or unlock functions should be called while it is running.
void Clear(void);
/// This function will estimate how many elements are waiting to be read. It's threadsafe enough that the value returned is stable, but not threadsafe enough to give accurate results.
/// \return An ESTIMATE of how many data elements are waiting to be read
int Size(void) const;
/// Make sure that the pointer we done reading for the call to ReadUnlock is the right pointer.
/// param[in] A previous pointer returned by ReadLock()
bool CheckReadUnlockOrder(const SingleProducerConsumerType* data) const;
/// Returns if ReadUnlock was called before ReadLock
/// \return If the read is locked
bool ReadIsLocked(void) const;
private:
struct DataPlusPtr
{
DataPlusPtr () {readyToRead=false;}
SingleProducerConsumerType object;
// Ready to read is so we can use an equality boolean comparison, in case the writePointer var is trashed while context switching.
volatile bool readyToRead;
volatile DataPlusPtr *next;
};
volatile DataPlusPtr *readAheadPointer;
volatile DataPlusPtr *writeAheadPointer;
volatile DataPlusPtr *readPointer;
volatile DataPlusPtr *writePointer;
unsigned readCount, writeCount;
};
template <class SingleProducerConsumerType>
SingleProducerConsumer<SingleProducerConsumerType>::SingleProducerConsumer()
{
// Preallocate
readPointer = new DataPlusPtr;
writePointer=readPointer;
readPointer->next = new DataPlusPtr;
int listSize;
#ifdef _DEBUG
assert(MINIMUM_LIST_SIZE>=3);
#endif
for (listSize=2; listSize < MINIMUM_LIST_SIZE; listSize++)
{
readPointer=readPointer->next;
readPointer->next = new DataPlusPtr;
}
readPointer->next->next=writePointer; // last to next = start
readPointer=writePointer;
readAheadPointer=readPointer;
writeAheadPointer=writePointer;
readCount=writeCount=0;
}
template <class SingleProducerConsumerType>
SingleProducerConsumer<SingleProducerConsumerType>::~SingleProducerConsumer()
{
volatile DataPlusPtr *next;
readPointer=writeAheadPointer->next;
while (readPointer!=writeAheadPointer)
{
next=readPointer->next;
delete (char*) readPointer;
readPointer=next;
}
delete (char*) readPointer;
}
template <class SingleProducerConsumerType>
SingleProducerConsumerType* SingleProducerConsumer<SingleProducerConsumerType>::WriteLock( void )
{
if (writeAheadPointer->next==readPointer ||
writeAheadPointer->next->readyToRead==true)
{
volatile DataPlusPtr *originalNext=writeAheadPointer->next;
writeAheadPointer->next=new DataPlusPtr;
assert(writeAheadPointer->next);
writeAheadPointer->next->next=originalNext;
}
volatile DataPlusPtr *last;
last=writeAheadPointer;
writeAheadPointer=writeAheadPointer->next;
return (SingleProducerConsumerType*) last;
}
template <class SingleProducerConsumerType>
void SingleProducerConsumer<SingleProducerConsumerType>::CancelWriteLock( SingleProducerConsumerType* cancelToLocation )
{
writeAheadPointer=(DataPlusPtr *)cancelToLocation;
}
template <class SingleProducerConsumerType>
void SingleProducerConsumer<SingleProducerConsumerType>::WriteUnlock( void )
{
// DataPlusPtr *dataContainer = (DataPlusPtr *)structure;
#ifdef _DEBUG
assert(writePointer->next!=readPointer);
assert(writePointer!=writeAheadPointer);
#endif
writeCount++;
// User is done with the data, allow send by updating the write pointer
writePointer->readyToRead=true;
writePointer=writePointer->next;
}
template <class SingleProducerConsumerType>
SingleProducerConsumerType* SingleProducerConsumer<SingleProducerConsumerType>::ReadLock( void )
{
if (readAheadPointer==writePointer ||
readAheadPointer->readyToRead==false)
{
return 0;
}
volatile DataPlusPtr *last;
last=readAheadPointer;
readAheadPointer=readAheadPointer->next;
return (SingleProducerConsumerType*)last;
}
template <class SingleProducerConsumerType>
void SingleProducerConsumer<SingleProducerConsumerType>::CancelReadLock( SingleProducerConsumerType* cancelToLocation )
{
#ifdef _DEBUG
assert(readPointer!=writePointer);
#endif
readAheadPointer=(DataPlusPtr *)cancelToLocation;
}
template <class SingleProducerConsumerType>
void SingleProducerConsumer<SingleProducerConsumerType>::ReadUnlock( void )
{
#ifdef _DEBUG
assert(readAheadPointer!=readPointer); // If hits, then called ReadUnlock before ReadLock
assert(readPointer!=writePointer); // If hits, then called ReadUnlock when Read returns 0
#endif
readCount++;
// Allow writes to this memory block
readPointer->readyToRead=false;
readPointer=readPointer->next;
}
template <class SingleProducerConsumerType>
void SingleProducerConsumer<SingleProducerConsumerType>::Clear( void )
{
// Shrink the list down to MINIMUM_LIST_SIZE elements
volatile DataPlusPtr *next;
writePointer=readPointer->next;
int listSize=1;
next=readPointer->next;
while (next!=readPointer)
{
listSize++;
next=next->next;
}
while (listSize-- > MINIMUM_LIST_SIZE)
{
next=writePointer->next;
#ifdef _DEBUG
assert(writePointer!=readPointer);
#endif
delete (char*) writePointer;
writePointer=next;
}
readPointer->next=writePointer;
writePointer=readPointer;
readAheadPointer=readPointer;
writeAheadPointer=writePointer;
readCount=writeCount=0;
}
template <class SingleProducerConsumerType>
int SingleProducerConsumer<SingleProducerConsumerType>::Size( void ) const
{
return writeCount-readCount;
}
template <class SingleProducerConsumerType>
bool SingleProducerConsumer<SingleProducerConsumerType>::CheckReadUnlockOrder(const SingleProducerConsumerType* data) const
{
return const_cast<const SingleProducerConsumerType *>(&readPointer->object) == data;
}
template <class SingleProducerConsumerType>
bool SingleProducerConsumer<SingleProducerConsumerType>::ReadIsLocked(void) const
{
return readAheadPointer!=readPointer;
}
}
#endif
/*
#include "SingleProducerConsumer.h"
#include <process.h>
#include <assert.h>
#include <stdio.h>
#include <windows.h>
#if defined(_PS3)
#include <math.h>
#else
#include <cmath>
#endif
#include <stdlib.h>
#define READ_COUNT_ITERATIONS 10000000
DataStructures::SingleProducerConsumer<unsigned long> spc;
unsigned long readCount;
unsigned __stdcall ProducerThread( LPVOID arguments )
{
unsigned long producerCount;
unsigned long *writeBlock;
producerCount=0;
while (readCount < READ_COUNT_ITERATIONS)
{
writeBlock=spc.WriteLock();
*writeBlock=producerCount;
spc.WriteUnlock();
producerCount++;
if ((producerCount%1000000)==0)
{
printf("WriteCount: %i. BufferSize=%i\n", producerCount, spc.Size());
}
}
printf("PRODUCER THREAD ENDED!\n");
return 0;
}
unsigned __stdcall ConsumerThread( LPVOID arguments )
{
unsigned long *readBlock;
while (readCount < READ_COUNT_ITERATIONS)
{
if ((readBlock=spc.ReadLock())!=0)
{
if (*readBlock!=readCount)
{
printf("Test failed! Expected %i got %i!\n", readCount, *readBlock);
readCount = READ_COUNT_ITERATIONS;
assert(0);
}
spc.ReadUnlock();
readCount++;
if ((readCount%1000000)==0)
{
printf("ReadCount: %i. BufferSize=%i\n", readCount, spc.Size());
}
}
}
printf("CONSUMER THREAD ENDED!\n");
return 0;
}
void main(void)
{
readCount=0;
unsigned threadId1 = 0;
unsigned threadId2 = 0;
HANDLE thread1Handle, thread2Handle;
unsigned long startTime = timeGetTime();
thread1Handle=(HANDLE)_beginthreadex( NULL, 0, ProducerThread, 0, 0, &threadId1 );
thread2Handle=(HANDLE)_beginthreadex( NULL, 0, ConsumerThread, 0, 0, &threadId1 );
while (readCount < READ_COUNT_ITERATIONS)
{
Sleep(0);
}
char str[256];
printf("Elapsed time = %i milliseconds. Press Enter to continue\n", timeGetTime() - startTime);
fgets(str, sizeof(str), stdin);
}
*/