DarkflameServer/thirdparty/raknet/Source/HTTPConnection.h

128 lines
4.6 KiB
C
Raw Permalink Normal View History

/// \file
/// \brief Contains HTTPConnection, used to communicate with web servers
///
/// This file is part of RakNet Copyright 2008 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __HTTP_CONNECTION
#define __HTTP_CONNECTION
#include "Export.h"
#include "RakString.h"
#include "RakMemoryOverride.h"
#include "RakNetTypes.h"
#include "DS_Queue.h"
class TCPInterface;
struct SystemAddress;
/// \brief Use HTTPConnection to communicate with a web server.
/// Start an instance of TCPInterface via the Start() command.
/// Instantiate a new instance of HTTPConnection, and associate TCPInterface with the class in the constructor.
/// Use Post() to send commands to the web server, and ProcessDataPacket() to update the connection with packets returned from TCPInterface that have the system address of the web server
/// This class will handle connecting and reconnecting as necessary.
///
/// Note that only one Post() can be handled at a time.
class RAK_DLL_EXPORT HTTPConnection : public RakNet::RakMemoryOverride
{
public:
/// Returns a HTTP object associated with this tcp connection
/// \pre tcp should already be started
HTTPConnection(TCPInterface& tcp, const char *host, unsigned short port=80);
virtual ~HTTPConnection();
/// Submit data to the HTTP server
/// HTTP only allows one request at a time per connection
///
/// \pre IsBusy()==false
/// \param path the path on the remote server you want to POST to. For example "mywebpage/index.html"
/// \param data A NULL terminated string to submit to the server
/// \param contentType "Content-Type:" passed to post.
void Post(const char *path, const char *data, const char *_contentType="application/x-www-form-urlencoded");
/// Get data returned by the HTTP server
/// If IsFinished()==false then this may be empty or a partial
/// response.
RakNet::RakString Read(void);
/// Call periodically to do time-based updates
void Update(void);
/// Returns the address of the server we are connected to
SystemAddress GetServerAddress(void) const;
/// Process an HTTP data packet returned from TCPInterface
/// Returns true when we have gotten all the data from the HTTP server.
/// If this returns true then it's safe to Post() another request
/// Deallocate the packet as usual via TCPInterface
/// \param packet NULL or a packet associated with our host and port
/// \return true when all data from one Post() has been read.
bool ProcessFinalTCPPacket(Packet *packet);
/// Results of HTTP requests. Standard response codes are < 999
/// ( define HTTP codes and our internal codes as needed )
enum ResponseCodes { NoBody=1001, OK=200, Deleted=1002 };
HTTPConnection& operator=(const HTTPConnection& rhs){(void) rhs; return *this;}
/// Encapsulates a raw HTTP response and response code
struct BadResponse
{
public:
BadResponse() {code=0;}
BadResponse(const unsigned char *_data, int _code)
: data((const char *)_data), code(_code) {}
BadResponse(const char *_data, int _code)
: data(_data), code(_code) {}
operator int () const { return code; }
RakNet::RakString data;
int code; // ResponseCodes
};
/// Queued events of failed exchanges with the HTTP server
bool HasBadResponse(int *code, RakNet::RakString *data);
/// Returns false if the connection is not doing anything else
bool IsBusy(void) const;
/// \internal
int GetState(void) const;
private:
SystemAddress server;
TCPInterface& tcp;
RakNet::RakString host;
unsigned short port;
enum { RAK_HTTP_INITIAL,
RAK_HTTP_STARTING,
RAK_HTTP_CONNECTING,
RAK_HTTP_ESTABLISHED,
RAK_HTTP_REQUEST_SENT,
RAK_HTTP_IDLE } state;
RakNet::RakString outgoing, incoming, path, contentType;
DataStructures::Queue<BadResponse> badResponses;
void Process(Packet *packet); // the workhorse
// this helps check the various status lists in TCPInterface
typedef SystemAddress (TCPInterface::*StatusCheckFunction)(void);
bool InList(StatusCheckFunction func);
};
#endif