DarkflameServer/dScripts/ai/GENERAL/InstanceExitTransferPlayerToLastNonInstance.h

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#pragma once
#include "CppScripts.h"
class InstanceExitTransferPlayerToLastNonInstance : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user) override;
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
};