DarkflameServer/dGame/dMission/MissionPrerequisites.h

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#pragma once
#include <vector>
#include <string>
#include <map>
#include "Mission.h"
/**
* An expression that checks if a mission may be accepted or not
*/
class PrerequisiteExpression final
{
bool m_or;
uint32_t a;
uint32_t sub;
PrerequisiteExpression* b;
public:
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/**
* Executes the prerequisite, checking its contents and returning whether or not the mission may be accepted
* @param missions the list of missions to check the prerequisites against (f.e. whether they're completed)
* @return whether or not all the prerequisites are met
*/
bool Execute(const std::unordered_map<uint32_t, Mission*>& missions) const;
explicit PrerequisiteExpression(const std::string& str);
~PrerequisiteExpression();
};
/**
* Utility class for checking whether or not a mission can be accepted using its prerequisites
*/
class MissionPrerequisites final
{
public:
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/**
* Checks whether or not the mission identified by the specified ID can be accepted based on the mission inventory passed.
* Also performs checks for daily missions (e.g. if the time out is valid).
* @param missionId the mission ID to check prerequisites for
* @param missions the mission inventory to check the prerequisites against
* @return whether or not the mission identified by the specified ID can be accepted
*/
static bool CanAccept(uint32_t missionId, const std::unordered_map<uint32_t, Mission*>& missions);
private:
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/**
* Cache of all the executed prerequisites
*/
static std::unordered_map<uint32_t, PrerequisiteExpression*> expressions;
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/**
* Checks the prerequisites for a mission
* @param missionId the mission ID to check prerequisites for
* @param missions the mission inventory to check the prerequisites against
* @return whether or not the mission identified by the specified ID can be accepted
*/
static bool CheckPrerequisites(uint32_t missionId, const std::unordered_map<uint32_t, Mission*>& missions);
};