DarkflameServer/dGame/dBehaviors/ChargeUpBehavior.cpp

29 lines
906 B
C++
Raw Permalink Normal View History

2022-08-06 03:01:59 +00:00
#include "ChargeUpBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "Game.h"
#include "Logger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
return;
};
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
2022-07-28 13:39:57 +00:00
void ChargeUpBehavior::Load() {
this->m_action = GetAction("action");
this->m_MaxDuration = GetFloat("max_duration");
}