DarkflameServer/dScripts/ai/FV/FvPassThroughWall.h

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#pragma once
#include "CppScripts.h"
class FvPassThroughWall : public CppScripts::Script
{
/**
* @brief This method is called when there is a collision with self from target.
*
* @param self The Entity that called this method.
* @param target The Entity that self is targetting.
*/
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
/**
* Mission ID for Friend of the Ninjas.
*/
int32_t friendOfTheNinjaMissionId = 848;
/**
* Mission UID for Friend of the Ninjas.
*/
int32_t friendOfTheNinjaMissionUid = 1221;
/**
* Item LOT for Maelstrom-Infused White Ninja Hood
*/
int32_t WhiteMaelstromHood = 2641;
/**
* Item LOT for Maelstrom-Infused Black Ninja Hood
*/
int32_t BlackMaelstromHood = 2642;
/**
* Item LOT for Red Ninja Hood - Maelstrom Infused
*/
int32_t RedMaelstromHood = 1889;
};