DarkflameServer/dWorldServer/PerformanceManager.cpp

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#include "PerformanceManager.h"
#include "UserManager.h"
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#define SOCIAL { lowFrameDelta }
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
#define BATTLE { highFrameDelta }
#define BATTLE_INSTANCE { mediumFrameDelta }
#define RACE { highFrameDelta }
#define PROPERTY { lowFrameDelta }
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
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PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
// VE
{ 1000, SOCIAL },
// AG
{ 1100, BATTLE },
{ 1101, BATTLE_INSTANCE },
{ 1102, BATTLE_INSTANCE },
{ 1150, PROPERTY },
{ 1151, PROPERTY },
// NS
{ 1200, SOCIAL_HUB },
{ 1201, SOCIAL },
{ 1203, RACE },
{ 1204, BATTLE_INSTANCE },
{ 1250, PROPERTY },
{ 1251, PROPERTY },
// GF
{ 1300, BATTLE },
{ 1302, BATTLE_INSTANCE },
{ 1303, BATTLE_INSTANCE },
{ 1350, PROPERTY },
// FV
{ 1400, BATTLE },
{ 1402, BATTLE_INSTANCE },
{ 1403, RACE },
{ 1450, PROPERTY },
// LUP
{ 1600, SOCIAL },
{ 1601, SOCIAL },
{ 1602, SOCIAL },
{ 1603, SOCIAL },
{ 1604, SOCIAL },
// LEGO Club
{ 1700, SOCIAL },
// AM
{ 1800, BATTLE },
// NT
{ 1900, SOCIAL_HUB },
// NJ
{ 2000, BATTLE },
{ 2001, BATTLE_INSTANCE },
};
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
const auto pair = m_Profiles.find(mapID);
if (pair == m_Profiles.end()) {
m_CurrentProfile = m_DefaultProfile;
return;
}
m_CurrentProfile = pair->second;
}
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uint32_t PerformanceManager::GetServerFrameDelta() {
if (UserManager::Instance()->GetUserCount() == 0) {
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return m_InactiveProfile.serverFrameDelta;
}
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return m_CurrentProfile.serverFrameDelta;
}