DarkflameServer/dScripts/02_server/Map/AM/AmShieldGeneratorQuickbuild.h

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#pragma once
#include "CppScripts.h"
class AmShieldGeneratorQuickbuild : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnDie(Entity* self, Entity* killer) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void StartShield(Entity* self);
void BuffPlayers(Entity* self);
void EnemyEnteredShield(Entity* self, Entity* intruder);
};