DarkflameServer/dScripts/ChooseYourDestinationNsToNt.h

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#pragma once
class ChooseYourDestinationNsToNt
{
public:
bool CheckChoice(Entity* self, Entity* player);
void SetDestination(Entity* self, Entity* player);
void BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
};