DarkflameServer/dPhysics/dpCollisionChecks.h

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#pragma once
class dpEntity;
namespace dpCollisionChecks {
bool AreColliding(dpEntity* a, dpEntity* b);
bool CheckSpheres(dpEntity* a, dpEntity* b);
bool CheckBoxes(dpEntity* a, dpEntity* b);
bool CheckSphereBox(dpEntity* a, dpEntity* b);
};