2022-08-06 03:01:59 +00:00
|
|
|
#pragma once
|
2021-12-05 17:54:36 +00:00
|
|
|
#include "Behavior.h"
|
|
|
|
|
|
|
|
class SwitchBehavior final : public Behavior
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Behavior* m_actionTrue;
|
|
|
|
|
|
|
|
Behavior* m_actionFalse;
|
|
|
|
|
|
|
|
uint32_t m_imagination;
|
|
|
|
|
|
|
|
bool m_isEnemyFaction;
|
|
|
|
|
|
|
|
int32_t m_targetHasBuff;
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2024-03-24 19:01:12 +00:00
|
|
|
float m_Distance;
|
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
/*
|
|
|
|
* Inherited
|
|
|
|
*/
|
|
|
|
|
2022-07-28 13:39:57 +00:00
|
|
|
explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
2021-12-05 17:54:36 +00:00
|
|
|
}
|
|
|
|
|
2024-02-27 07:25:44 +00:00
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
2021-12-05 17:54:36 +00:00
|
|
|
|
2024-02-27 07:25:44 +00:00
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
void Load() override;
|
|
|
|
};
|