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# include "PropertyTeleportBehavior.h"
# include "BehaviorBranchContext.h"
# include "BehaviorContext.h"
# include "Character.h"
# include "CharacterComponent.h"
# include "ChatPackets.h"
# include "WorldPackets.h"
# include "EntityManager.h"
# include "Game.h"
# include "ZoneInstanceManager.h"
# include "dZoneManager.h"
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void PropertyTeleportBehavior : : Handle ( BehaviorContext * context , RakNet : : BitStream & bitStream , BehaviorBranchContext branch ) {
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auto * caster = Game : : entityManager - > GetEntity ( context - > caster ) ;
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if ( ! caster ) return ;
auto * character = caster - > GetCharacter ( ) ;
if ( ! character ) return ;
LWOOBJID objId = caster - > GetObjectID ( ) ;
LWOMAPID targetMapId = m_MapId ;
LWOCLONEID targetCloneId = character - > GetPropertyCloneID ( ) ;
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if ( Game : : zoneManager - > GetZoneID ( ) . GetCloneID ( ) = = character - > GetPropertyCloneID ( ) ) {
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targetMapId = character - > GetLastNonInstanceZoneID ( ) ;
targetCloneId = 0 ;
} else {
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character - > SetLastNonInstanceZoneID ( Game : : zoneManager - > GetZoneID ( ) . GetMapID ( ) ) ;
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}
ZoneInstanceManager : : Instance ( ) - > RequestZoneTransfer ( Game : : server , targetMapId , targetCloneId , false , [ objId ] ( bool mythranShift , uint32_t zoneID , uint32_t zoneInstance , uint32_t zoneClone , std : : string serverIP , uint16_t serverPort ) {
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auto * entity = Game : : entityManager - > GetEntity ( objId ) ;
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if ( ! entity ) return ;
const auto sysAddr = entity - > GetSystemAddress ( ) ;
if ( zoneClone ! = 0 ) ChatPackets : : SendSystemMessage ( sysAddr , u " Transfering to your property! " ) ;
else ChatPackets : : SendSystemMessage ( sysAddr , u " Transfering back to previous world! " ) ;
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LOG ( " Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i " , sysAddr . ToString ( ) , zoneID , zoneInstance , zoneClone , mythranShift = = true ? " true " : " false " , serverIP . c_str ( ) , serverPort ) ;
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if ( entity - > GetCharacter ( ) ) {
entity - > GetCharacter ( ) - > SetZoneID ( zoneID ) ;
entity - > GetCharacter ( ) - > SetZoneInstance ( zoneInstance ) ;
entity - > GetCharacter ( ) - > SetZoneClone ( zoneClone ) ;
entity - > GetComponent < CharacterComponent > ( ) - > SetLastRocketConfig ( u " " ) ;
}
entity - > GetCharacter ( ) - > SaveXMLToDatabase ( ) ;
WorldPackets : : SendTransferToWorld ( sysAddr , serverIP , serverPort , mythranShift ) ;
return ;
} ) ;
}
void PropertyTeleportBehavior : : Load ( ) {
this - > m_CancelIfInteracting = GetBoolean ( " cancel_if_interacting " ) ; // TODO unused
this - > m_MapId = LWOMAPID ( GetInt ( " mapID " ) ) ;
}