DarkflameServer/dGame/dBehaviors/ChainBehavior.h

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#pragma once
#include "Behavior.h"
#include <vector>
class ChainBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
/*
* Inherited
*/
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
2022-07-28 13:39:57 +00:00
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};