DarkflameServer/dGame/dBehaviors/BehaviorSlot.h

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#pragma once
#ifndef BEHAVIORSLOT_H
#define BEHAVIORSLOT_H
#include <cstdint>
enum class BehaviorSlot : int32_t {
Invalid = -1,
Primary,
Offhand,
Neck,
Head,
Consumable
};
#endif