DarkflameServer/dGame/TradingManager.h

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#pragma once
#include "Entity.h"
struct TradeItem
{
LWOOBJID itemId;
LOT itemLot;
uint32_t itemCount;
};
class Trade
{
public:
explicit Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB);
~Trade();
LWOOBJID GetTradeId() const;
bool IsParticipant(LWOOBJID playerId) const;
LWOOBJID GetParticipantA() const;
LWOOBJID GetParticipantB() const;
Entity* GetParticipantAEntity() const;
Entity* GetParticipantBEntity() const;
void SetCoins(LWOOBJID participant, uint64_t coins);
void SetItems(LWOOBJID participant, std::vector<TradeItem> items);
void SetAccepted(LWOOBJID participant, bool value);
void Complete();
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void Cancel(const LWOOBJID canceller);
void SendUpdateToOther(LWOOBJID participant);
private:
LWOOBJID m_TradeId = LWOOBJID_EMPTY;
LWOOBJID m_ParticipantA = LWOOBJID_EMPTY;
LWOOBJID m_ParticipantB = LWOOBJID_EMPTY;
uint64_t m_CoinsA = 0;
uint64_t m_CoinsB = 0;
std::vector<TradeItem> m_ItemsA{};
std::vector<TradeItem> m_ItemsB{};
bool m_AcceptedA = false;
bool m_AcceptedB = false;
};
class TradingManager
{
public:
static TradingManager* Instance() {
if (!m_Address) {
m_Address = new TradingManager();
}
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return m_Address;
}
explicit TradingManager();
~TradingManager();
Trade* GetTrade(LWOOBJID tradeId) const;
Trade* GetPlayerTrade(LWOOBJID playerId) const;
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void CancelTrade(const LWOOBJID canceller, LWOOBJID tradeId, const bool sendCancelMessage = true);
Trade* NewTrade(LWOOBJID participantA, LWOOBJID participantB);
private:
static TradingManager* m_Address; //For singleton method
std::unordered_map<LWOOBJID, Trade*> trades;
};