DarkflameServer/dScripts/ai/GF/TriggerAmbush.cpp

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#include "TriggerAmbush.h"
#include "dZoneManager.h"
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void TriggerAmbush::OnStartup(Entity* self) {
self->SetProximityRadius(20, "ambush");
}
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void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
if (self->GetVar<bool>(u"triggered")) return;
self->SetVar(u"triggered", true);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
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for (auto* spawner : spawners) {
spawner->Activate();
}
self->AddTimer("TriggeredTimer", 45);
}
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void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != "TriggeredTimer") return;
self->SetVar(u"triggered", false);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
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for (auto* spawner : spawners) {
spawner->Reset();
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spawner->Deactivate();
}
}