DarkflameServer/dScripts/ai/SPEC/SpecialCoinSpawner.cpp

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#include "SpecialCoinSpawner.h"
#include "CharacterComponent.h"
void SpecialCoinSpawner::OnStartup(Entity* self) {
self->SetProximityRadius(1.5f, "powerupEnter");
}
void SpecialCoinSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
if (name != "powerupEnter" && status != "ENTER") return;
if (!entering->IsPlayer()) return;
auto character = entering->GetCharacter();
if (!character) return;
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::CURRENCY);
self->Smash(entering->GetObjectID(), eKillType::SILENT);
}