DarkflameServer/dScripts/02_server/Map/GF/SpawnLionServer.cpp

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#include "SpawnLionServer.h"
#include "Entity.h"
void SpawnLionServer::SetVariables(Entity* self) {
self->SetVar<LOT>(u"petLOT", 3520);
self->SetVar<std::string>(u"petType", "lion");
self->SetVar<uint32_t>(u"maxPets", 5);
self->SetVar<std::u16string>(u"spawnAnim", u"spawn-lion");
self->SetVar<std::u16string>(u"spawnCinematic", u"Lion_spawn");
}