DarkflameServer/dGame/dUtilities/GUID.h

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#pragma once
#include <cstdint>
#include <string>
#include <array>
class GUID {
public:
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explicit GUID();
explicit GUID(const std::string& guid);
void Serialize(RakNet::BitStream& outBitStream);
uint32_t GetData1() const {
return data1;
}
uint16_t GetData2() const {
return data2;
}
uint16_t GetData3() const {
return data3;
}
std::array<uint8_t, 8> GetData4() const {
return data4;
}
private:
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uint32_t data1 = 0;
uint16_t data2 = 0;
uint16_t data3 = 0;
std::array<uint8_t, 8> data4 = { 0, 0, 0, 0, 0, 0, 0, 0 };
};